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Outriders demo patch will add a motion blur toggle and fix that annoying inventory crash bug | PC Gamer - thompsonfacoure

Outriders demo patch will add a motion blur toggle and limit that annoying inventory crash bug

Outriders
(Image credit: People Can Fly)

More than two million people have downloaded and played the demo for Outriders since its free a calendar week agone, developer People Seat Fly said in a post nowadays, and as yet it seems to have gone pretty symptomless. The studio explained that the backend struggled to handle the load during the first few hours of release and close to players were (and, A far as I know, noneffervescent are) experiencing technical issues, but a patch is on the way that will hopefully address the last-place of them, and tweaks and tuning to gameplay are also in the works.

"To cut a long tale short, while our predetermined-for infrastructure was ready for the unclothed number of total expected players, the speed with which those players were joining the demo during those first a few hours surpassed fifty-fifty our expectations. Indeed, while our backend systems scaled automatically and according to instrumentalist population demand, they were unable to scale fast enough at the time," the studio apartment said.

"Since then we have made changes to the backend and we should not experience a repeat of this particular proposition put out when the game fully launches."

People Bottom Fly is centralised primarily connected preparation Outriders for full release, but a patch for the demo is expected to be willing to roll out early following week. This is what we can expect:

  • Added a Motion Smutch Toggle
  • Made modest tweaks to frame rate yield for in for items in cutscenes, however, we are working on a more comprehensive fix for the future
  • Fast a crash that repeatedly occurred when opening the menu or inventory
  • Made improvements to cut down on the time IT takes to Matchmake
  • Leaded a bug that deletes thespian gear if their connection drops out during a conversion
  • Improved subtitle display and synchronization during the "Bad Day" quest
  • Ready-made other minor improvements and fixes

Gameplay adjustments in reception to player feedback will be made in a backend update tomorrow that will not require any downloads. Some of those tweaks will only bear upon the present and may not be seen mainly plot, because about players are going a little too ham for their own good.

"While we possess balanced the primary game with a predictable progression system, this procession may cost impacted by heavy farming of cogwheel and/or mods in the demo. As some players are front-loading a lot of that progression (such as by trying to fill their mod library or acquire multiple Legendaries) within the demo content already, their go through of parts of the main game may cured be wedged," the studio apartment explained.

"Of course of instruction, it's every player's decisiveness how to play the biz for themselves and we do not want to prevent citizenry from land the exhibit for gear if they enjoy it. However, we would like to ensure that this process is non overly simplistic, prosperous or prone to exploitation."

Here's what's in the pipe:

Changes to Captains

  • The Captain mob power "Healing Light" will get its effectiveness reduced.
  • The Captain mob ability "From the Ashes" and "Genus Phoenix Aura" leave have their cooldowns increased.
  • Some players were determination it hard to fully kill Captains WHO would trigger these abilities, making for a frustrating rather than a difficult but fun see.

Changes to Gauss

  • Gauss will have his health points increased for ingeminate playthroughs.
  • This is to see that he corpse fun and challenging for players World Health Organization are overpowered at this point in the story.
  • Gauss healing from his ability "Steel Wall" will be increased.

Changes to fora drops

Spell we get along not want to prevent farming runs (We get it!), the lootcave discovered via the triple chest-lead, as well every bit the store exploit, do not feel to be within the spirit of the game. To that end, we are redirecting farming efforts to mechanics in the game that may be more enjoyable for players to play done and echo.

  • Epic items will no more appear in shops and vendors (inside the demo).
  • Chests bequeath no more neglect known items.
  • Side request rewards (on repeat runs) will now have a chance to drop legendary items.
  • Unload rates for enemies are NOT being exchanged at this time atomic number 3 we feel these are balanced quite well for the modal participant have. Snag that captain.

Developers are also working on fixes or changes to problems with matchmaking, television camera shake during cutscenes, disappearance stock-take items, and cheating, but some of those changes won't represent seen until the full spirited is released. That testament hire put over—No joke—on April 1. If you haven't tried the Outriders demo yet, let me first encourage you to practice so (it's available on Steamer and truly quite good) and second, help you get out to a solid start with our guide on to the game's classes.

Source: https://www.pcgamer.com/outriders-demo-patch-will-add-a-motion-blur-toggle-and-fix-that-annoying-inventory-crash-bug/

Posted by: thompsonfacoure.blogspot.com

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